You can install modifications on any weapon and even additional equipment in Warface. Modifications increase specific characteristics but sometimes have an adverse effect and are not appropriate for the style of play in certain situations on the battlefield. Therefore, consider the best mods for Kalashnikov USA Komrad 12, which is relevant in 2024.
Kalashnikov USA Komrad 12 in Warface
Despite the name, this shotgun is unrelated to the world-famous Soviet assault rifle. Medics often use it on the battlefield because it is characterized by high damage, shooting distance, and accuracy without an aiming mode. However, it is essential to realize that all weapons in the game are balanced, so they can not be at the top by all characteristics. So, the shotgun has a small rate of fire and ammunition capacity.
Other technical characteristics of the shotgun for medics:
- Damage multiplier on different parts of the body:
- head – x1.42;
- body – x1.06;
- arms – x1.06;
- legs, x0.94;
- Damage – total of 852 units (12 projectiles of 71 units each);
- Range – 6 meters;
- Rate of Fire – 190;
- Aiming Accuracy – 71;
- Ammunition Capacity – 14 magazines and 86 carry;
- Damage reduction per distance – 132 units per meter;
- Reload Duration – 2.45 seconds.
Standard Modules
As with any other primary weapon in the game, the shotgun in question can be equipped with additional components visually reflected on it. The following modules are best used:
- RRD-4C Suppressor:
- increases the penetration ability of projectiles;
- reduces damage reduction over distance;
- reduces recoil;
- Komrad Special Grip – reduces recoil and its buildup during continuous fire;
- Choosing a sight based on your preferences, game style, and installed mods is recommended.
Best Mods for Kalashnikov USA Komrad 12
Developers have provided two unique mods for KALASHNIKOV USA KOMRAD 12, where the best builds are built. Although they significantly change some of the characteristics, the strategy and style of play remain virtually unchanged.
The First Unique Mod
This build uses the first unique mod. It increases the number of pellets fired, and thus, the damage dealt with medium adverse effects, one of which is compensated for by the second mod.
This raises the total number of projectiles to 16 with a total damage of 1064 instead of 852 (taking into account the slight negative effect).
The complete build with this mod looks as follows:
- Cell A:
- +4 extra pellets;
- -4.5 damage units;
- -20% accuracy.
- Cell B:
- +20% accuracy.
- Cell C:
- +6% rate of fire;
- -6% accuracy.
The final accuracy rate when aiming and shooting from the hip in this set leaves much to be desired, but in practice it is not so noticeable, and the combination still has more advantages.
The Second Unique Mod
The following build is built around the second unique mod, which increases the weapon’s magazine capacity and fire rate but reduces damage and projectile accuracy. It allows you to make the shotgun more automatic and shoot without pause with almost no loss of accuracy.
- Cell A:
- +16 magazine capacity;
- +100% rate of fire;
- -28 points of damage;
- -40% projectile accuracy.
- Cell B:
- +20% accuracy.
- Cell C:
- -50% recoil.
To maximize the effect of any of the builds, it is recommended to pump the weapon mastery level to maximum and upgrade all mods to “Elite”.