The system of modifications in Warface is becoming increasingly relevant and in demand because, with its help, players increase the characteristics of weapons and chances of victory. To compete with opponents at the same level, you need to understand the combinations of improvements and choose suitable options for different situations. Let’s consider the best mods for STK CMCR that are relevant in 2024.
STK CMCR in Warface
STK CMCR is a Singaporean automatic assault rifle designed for active combat at close and medium ranges. One of its main features is increased damage to various body parts, except for the head. That is, the weapon does not require high accuracy skills from the player himself.
Other characteristics of the considered automatic rifle in Warface:
- A multiplier of damage to different parts of the body:
- head – x4.0;
- body – x1.25;
- arms – x1.25;
- legs – x1.25;
- Damage – 110 units;
- Firing range – 16 meters;
- Rate of fire – 855;
- Aiming accuracy – 99.75;
- Ammunition capacity – 35 magazines and 235 carry;
- Damage reduction for distance – 1 unit per meter;
- Reload time – 2.15 seconds.
The STK CMCR has an excellent base, so that with the help of mods you can make it a killing machine with body and limb attacks.
Standard Modules
To begin with, let’s consider the standard modules, which are unlocked as you increase your weapon mastery level and are physically installed on the barrel. Regardless of the chosen mod build, it is better to stop at the following components:
- SI Triple Crown Compensator – reduces recoil and increases armor penetration rate;
- Ade Advanced Optics Grip:
- -12% reload duration;
- -15% switching speed for this weapon;
- Trijicon SRO MOA RDS:
- 1.3x zoom rate;
- -12% zoom switching duration.
Best Mods on STK CMCR
Let’s look at the best mod builds for STK CMCR, which give the weapon new advantages and compensate for its shortcomings.
Versatile Improvement
This is not to say that the first set is biased towards a particular design or characteristic. It simply makes the weapon more comfortable and practical. It is also great for beginners, giving excellent damage output without special shooter skills.
- Cell A:
- -38% recoil.
- Cell B:
- +15 shells in the magazine;
- -10% reload speed.
- Cell C:
- +8% limb damage;
- +7% recoil.
With these stats, you can eliminate even an enemy stormtrooper in the most protected armor much easier.
Headshots
The next option is suitable for more experienced shooters with high accuracy skills. With this combination of modifications, you can kill enemies with a single headshot up to 59 meters. However, the price for this will be a slower rate of fire, and the combat itself becomes less dynamic.
- Cell A:
- +60 damage;
- +14 meters range;
- -10% body damage;
- -42% rate of fire;
- +40% recoil.
- Cell B:
- +8% rate of fire;
- Cell C:
- +8% limb damage;
- +7% recoil.
The third cell is needed in case the armor of enemy stormtroopers does not allow you to kill them in the head.
If there are no problems with speed, but the adverse effect of recoil is very much in the way, you can replace 8% of speed with -38% of recoil, which almost completely compensates for the lack of a unique mod.
All mods, except unique mods (since these are not available), need to be upgraded to the maximum level with parts to get the best effects and the builds to work as intended.
The rifle in question has a gold version with increased range and rate of fire, but the best mods for it are the same as those for the base version.