In this guide, you will learn how to complete the Marathoner’s quest in Stalcraft: find the stash and choose the best ending. The article will help you avoid mistakes and maximize the efficiency of all stages of the quest.
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The Plot of the Quest
The quest chain starts with the first mission, “Without legs as without arms,” from a disabled stalker nicknamed Marathoner, who sits under a green canopy on the Bar’s territory.
In the conversation, he tells the story of how, being drunk, he suffered from the anomaly “Electro”, as a result of which his legs failed. In order to regain his walking ability, he needs a doctor, who requires money to pay for his services.
At the end of the dialog, he will remember about a hidden chest with valuable items that can be exchanged for cash. You will have to go in search of it.
Step 1: Search for the Stash
Take a scanner and detector in advance — they are useful for finding hidden things. Without these tools, it is impossible to interact with the geocache.
Follow the mark on the mini-map to the location “Army Depot.” Once inside the purple circle, start scanning the area, not reaching the center of the mark. Press “middle” and “on.”
When you arrive at the final location after scanning, you will automatically receive the “Money for healing” task. The backpack lies inside the concrete square slab next to the bushes. Take all the items inside.
Step 2: Return to the Bar
Return to Marathoner with the valuables you found. He will ask you to find a healer who can restore your health. However, there are not many specialists who understand the effects of anomalies on the human body.
You will have three options to choose from:
- Kornilov – located in the Forest;
- Nettle is in the Red Forest;
- Verteiko – stands in the Bar.
After finishing the dialog, you will receive the mission “One leg here, the other there,” along with the coordinates of the two doctors.
Step 3: Choosing a Doctor
Your choice of a medic will affect the story’s outcome. Going to the wrong specialist will not cure Marathon Man. Let’s consider each option separately.
Kornilov is a Long and Good Option
Let’s go to the Forest. The Doctor will be waiting on the second floor of the building. In communication, he will ask you to help him solve the conflict with Kum, a local criminal authority in Bar, by collecting gifts for him in the task “Doctor’s Duty”. It is necessary to collect:
- 5 bottles of vodka;
- 8 cocoons (fall from mutants);
- 8 humps (fall from zombies).
After collecting resources, go to Kornilov. From him, we get the task “Stand firmly on your feet.” Run to the bar. Talk to Marathoner and finish the quest.
In this option, the stalker guaranteed quality treatment, for which he will thank us with supplies:
- Collimator sight Trijicon;
- 4 thousand rubles;
- Details;
- Epinephrine (increases stamina by 28%).
Nettle is a Quick and Good Option
Let’s go to the Red Forest. We should take a science suit or pills from psi radiation (in this location, psi will be level 3). Tell the witch doctor about the situation with Marathoner. You will not have to do any additional tasks. Go back to the Bar to see the sick man.
Nettle will quickly and successfully solve Marathoner’s ailment. In this ending the reward is the same as above, but instead of 4 thousand will give 10 thousand currency.
Verteiko is a Bad Option
The specialist is standing right in the Bar. We talk to him. For treatment, he will ask you to give him resources (the same as Kornilov’s) and money. After that, he will start the process of alleged healing: he will prescribe a course of magic pills to the victim.
However, it will soon turn out that we have stumbled upon a fraud. Verteiko will deceive Marathoner, leaving him disabled for the rest of his days and stealing all his savings. As a result, the stalker will become depressed and want to commit suicide.
But the mission, even in this case, will be accomplished, and you will be rewarded.
Conclusion
This guide will help you successfully complete the quest Marathoner. Choose a good ending, and do not miss the opportunity to get the maximum reward.